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Vtrace app id5/17/2023 ![]() ![]() The SM Active row shows a "flattened" view of the warps, in terms of total occupancy for each SM. TPC#N blocks from each GPC in the GPU serve as a logical group for warp executions.įor example: if you have 1 GPU with 2 GPCs, and 3 TPCs per GPC, you’ll get the following logical groupings: Each GPC has numerous logical Texture Processing Clusters, or TPCs. Each GPU has multiple GPCs (Graphics Processing Clusters). The GPCxTPC row is a semantic grouping of the graphics processing units. When hovering your mouse over the scrubber, a tooltip will appear that displays the percentage of the warps' occupancy by stage, per the specific time. All other shaders, which run on the graphics queue, will display from bottom to top. Note: A compute shader running on an asynchronous queue will display from top to bottom (the orange in the below picture). ![]() By default, the warps' color is determined by stage (e.g., Vertex, Geometry, Hull, Domain, Fragment, Compute, Pixel, Compute, and Async Compute shaders). The warps may be grouped and colored according to stages, marker, actions, or Command Lists. This shows the total warps' execution on the GPU. The GPU Occupancy row shows the occupancy of the hardware stages, in terms of warps. The GPU Trace scrubber is the main component in which you can observe the captured frame data. The GPU Trace window is comprised of 3 sections: This chapter will walk through GPU Trace application with NVIDIA Nsight Graphics. When you click on the empty project, a connection dialog will be displayed. This option creates an empty new project in the Project Explorer. Load projects and files which were previously created through Files > Recent Files, or Files > Open Files. Note: It is recommended that you close the application after capturing, in order to free up your system's memory while exploring the captured file. Note: It is recommended that you capture the frame while the game is running in Full Screen mode. Once F11 has been pressed, the newly captured file will appear in the Projects pane. Once launched and connected, you can press F11 to capture a frame.Note: Currently, it is only possible to run GPU Trace when the host and target are running on the same machine. If the application successfully connected, the process name will appear in the lower right corner on the window. When ready, your application should appear in the Process Name window.With the check box disabled, the view will automatically switch to the Attach tab. However, if your application requires a launcher application, then leave the check box disabled. If the Automatically Connect check box is enabled, then NVIDIA Nsight Graphics will automatically connect to the application that is launched.You need to make sure that by capturing large number of frames, there is enough memory to consume it all. Note: GPU Trace consumes a lot of memory, especially in complex frames. Press the Launch button to launch the application.įrame Count defines how many frames will be captured. Enter the Executable, Working Directory, Command Line Arguments and any Environment variables you need to run your application.Select GPU Trace activity in the Activities list. The Launch and Connect dialog will appear.From the main toolbar, select Connect to launch your target application. ![]()
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